Building a Solid Narrative Foundation for a Video Game: Lessons Learned
A behind the scenes look at my games narrative. A retrospective on how to build a solid foundation for games narratives during production, and focusing on player read text.
For the last three months I’ve been working on a video game prototype with some classmates for UCSC. The game project at the current moment is an Action/Adventure game where you destroy robots. The game takes place on a space station completely inhabited by hostile robots, the main character crash lands inside the station and is saved by a weapon that h…
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