Lessons from a Game Producer: Navigating Group Dynamics and Embracing the Unknown
Reflections on the challenges, triumphs, and lessons learned in game production
I wasn’t planning on having something out today.
But a topical storm outside my door changed my mind. So lets chat.
Lets talk a little bit about the nature of group work. Of course… this will be in relation to games, but this is the kind of stuff that transcends games. I’ve been the producer on the last four projects, and I’ve learned a lot at each project. I’ve written before how much fun I had designing my latest games narrative. We’ll have a download link for that game up soon, we’re still putting the finishing touches on it for the quarter.
My goal with this article is to share my experiences from all the group projects I’ve worked on so far, experience from my collaborations with friends, and from the books I’ve read about project management and SCRUM.
So first off I would like to take a second to talk about what a game producer does. The game producers goal is to keep the eye on the prize for the group. They are in charge of making sure that everyone knows what to do, and has the tools in order to accomplish that task. They also are in charge of getting rid of roadblocks as quickly as possible.
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