From French Dispatch to Golden Idol: A Day Full of Adventure and Creativity
Exploring the French Dispatch movie, behind-the-scenes footage of a game in development, finishing a detective game, and the experience of performing music live.
So today was a bit of a slow news day. I tried my best to sit down and write something but I was very busy and I’m writing this pretty late at night. Considering no one reads this yet except for my mom and possibly my roommate I guess its ok for some issues to be slow, meandering, and overall kind of boring. So whats new?
Well I talked briefly in yesterday’s article about the French Dispatch, and the youtube analysis of it. I was feeling quite bored after writing yesterdays article. I figured I would put my money where my mouth was and watch it. So I did. It was very good, though I think for the future I should have given myself an intermission. The pacing is constant and if you slow down for a minute you fall behind. Still a great movie though.
I had a meeting with my game group and its going well. Its one of those projects that is going so well I don’t really know what to do with myself. I’ve spent a lot of time just being ok with that. Which it turns out is actually very challenging for me. What’s been fun is the game has had some dialogue opportunities open up which I’ve taken the initiative to sit down and write. So I’ve got a nice big spreadsheet of item descriptions and logs to write to fill out the universe of our game world.
Here’s some cool behind the scenes footage of the game still very much early prototype.
I also got the chance to sit down and finish “The Case of the Golden Idol” with my roommate Anthony. It’s a very good detective point and click game that somehow managed to always be the perfect amount of difficult without being too predictable. It has some Where’s Waldo (Wally for the brits out there) elements that make it so that you always have some leads to follow. They may not be leading you to solving your particular mystery, but they always influence the scenes somehow. Which ends up making it feel like you weren’t just wasting your time solving red herrings. Though the game certainly is choc full of them. Maybe I’ll have time to write more about it later. Plus the games art style is very unique and capturing.
I spent most of today at the Music Recital Hall watching operas and performing for my choir. It was a lot of fun, and a fantastic experience. Its one of those things where you accept the fact that you are nervous about performing in front of other people, but you know that you could basically perform the whole act blindfolded if you needed to. It’s just a part of being human is being nervous about walking out on stage, once you take the stage it feels just like the 100 other times you practiced your material, just with slightly more feeling because now, in front of all these other people, you feel it. You want them to feel it with you. Very moving, and very bee ee ay youtiful. Which is forever how I say that word thanks to Bruce Almighty.